Guides · Challenges
Something to tick off every day.
Updated · by the 9Daily team, Berlin
Every day 9Daily gives you three small challenges for your round, plus a weekly and a two-week card. On top sit 19 achievements that never expire, and the higher steps unlock new golf balls. Same nine holes, same rules: the challenges only give you something to aim for.
What are daily challenges in 9Daily?
Every day 9Daily picks three challenges for the day’s round, one easy, one medium and one hard, like “Make 2 birdies” or “No 3-putts”. Every golfer gets the same three, just like the course. They show up once before your first tee shot, and the small 1-2-3 button at the top of the round shows how you are doing. A new card comes at midnight your time.
Tip: Some challenges, like escaping the trees or hitting fairways, are checked right after you sign your card.
How do the weekly and two-week challenges work in 9Daily?
The weekly card in 9Daily runs from Monday to Sunday with three challenges that take about five rounds, like “Make 10 birdies” or “Beat the day’s average 3 times”. Each is worth 40 XP, and finishing all three gives you a free Mulligan. Members already get a Mulligan every morning, so they get 100 XP instead.
The two-week card, the Fortnight, has three bigger goals over fourteen days, worth 100 XP each and 150 XP more for all three.
| Card | Runs | Reward |
|---|---|---|
| Today | until midnight | 10 XP per challenge |
| This week | Monday to Sunday | 40 XP each, all three: a Mulligan |
| Fortnight | two weeks | 100 XP each, all three: 150 XP more |
What are achievements in 9Daily?
Achievements are long goals that never reset. Each has up to five steps, and every step you claim adds XP, from 50 XP for the first step up to 500 XP and more for the hardest ones. Everything counts from your daily rounds, and finished achievements stay on your list, marked as achieved.
| Achievement | What counts |
|---|---|
| Regular | daily rounds played |
| Birdie Fest | birdies |
| Eagle Eye | eagles (or better) |
| Ace | holes-in-one |
| Break It | your lowest round in strokes |
| Iron Man | your longest streak |
| Top of the Board | days you finish in the top 25%, 10% or 5% |
| Flat Stick | one-putt holes in a single round |
| Eagle’s Nest, Portal Hopper, Shepherd, Duck Pond, Shortcut | each course helper you use |
| Sandy, Lumberjack | getting out of the sand and out of the trees |
| Chip Shot | chip-ins |
| Irons Only | rounds under par without the driver |
| Pure | rounds without any course helper |
| Clubhouse | friends who join, your leagues and league wins |
How do you unlock new golf balls in 9Daily?
The higher steps of an achievement unlock a new ball. Which ball stays a secret until you claim it: you only see whether it is a classic, rare or legendary ball. Claiming shows it rolling in, and with one tap it is in play. Legendary balls bring their own trail in the air. You find all your balls in the Locker, next to the standard white ball.
Tip: Balls only change how your shot looks, never how far or where it flies.
Do guests get challenges in 9Daily?
Yes. As a guest your challenges and achievements count from your first round. To claim them and collect the XP and Mulligans, save your progress with an account. Nothing gets lost: everything you reached as a guest comes with you.
Did rounds from before the challenges count in 9Daily?
Yes. When challenges arrived, every daily round played before counted toward the achievements, so many golfers had steps ready to claim on day one. More XP also means a faster climb through the ranks.
Quick answers
Do practice rounds count for 9Daily challenges?
No. Only the round on the day’s course counts. Practice rounds on past courses never count.
Does a Mulligan round count for 9Daily challenges?
Yes, the better of your two rounds counts, the same as on the leaderboard. Anything you already claimed stays yours.
Do the golf balls in 9Daily change the game?
No. Every ball and trail is only a look. The shot, the wind and the roll stay the same for everyone.